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A high-pressure horror experience set aboard a runaway train. Maintain critical systems, survive escalating threats, and reach the final checkpoint.

Gameplay

You operate a set of interconnected systems:

/ Surveillance cameras monitoring the rear of the train
/ A brake system that slows the train but risks overheating
/ Pressure valves required to maintain braking stability
/ Door controls used to block incoming threats (only one side can be secured at a time)
/ A rotating cabin view that forces constant repositioning and awareness

The experience is built around multitasking under pressure, where every action has consequences. 

You remain in contact with a dispatcher through a walkie system.
Instructions are delivered at key moments, but the reliability of that guidance is not always clear.

Threats

The convoy is not empty.
As time progresses, different types of entities become active:

/ Stalkers — slow, persistent, and constantly advancing
/ Rushers — fast, aggressive, and reactive
/ Saboteurs — focused on disabling critical systems

Each hour increases the intensity and complexity of encounters.

You remain in contact with a dispatcher through a walkie system.

Instructions are delivered at key moments, but the reliability of that guidance is not always clear.

Objective

Reach the final checkpoint.

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Controls

A / D - Switch to rear cameras
S - Access system monitor
Space - Turn around
Mouse - Interact with controls
E - Confirm / interact (tutorial and dialogue)

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About the Project

The Iron Path was developed as a final high school project, focusing on system design, tension building, and immersive interaction within a confined space.

Download

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Click download now to get access to the following files:

IronPath_v0.9.1.zip 43 MB

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